
Overall, the titular Slender Man is an important symbol for the exploration of contents spread on the Internet (Maddox 2017), and the game itself is a testimony of how something simple in structure is able to incite a feeling of constant dread. Its renown, however, was not only earned for the gameplay, but also its culturally-iconic villain. The game was a great success due to its simple design, free-to-play model, and the fact that many players have reported it as a great inducer of deep fear and constant anxiety. Charles Onyett (2012), for example, called it a “devastatingly effective game of harrowing escape,” and according to Kirk Hamilton (2012), it was one of the scariest games of the year. Although intended to be a small project, it later became one of the most popular horror digital games of that time receiving a substantial number of positive reviews. Hadley was completing his amateur horror game Slender - The Eight Pages. In 2010, two years before Slender Man became the center of international media attention due to horrific events that took place in Wisconsin (Astor 2018 Coscarelli 2014), Mark J. Keywords: slender man, fear, anxiety, digital games, cognitivism, emotions, game design, horror, closure, game mechanics, multimodality Introduction It may also be useful to game researchers involved in the study of multimodality in fiction. This article’s findings and novel approach may be relevant to horror game designers and media scholars interested in in particular. The article also emphasizes the importance of making a crucial distinction between a number of key concepts used in the study of horror. The game’s components, such as game world design, weather conditions, objectives, the elements with storytelling potential, perspective, interactive items as well as the opponent, prove to be fully capable of inciting a multimodal feeling of dread.

The results show that although relatively simple in structure, especially when compared to other horror digital games, Slender is a great repository of fear and anxiety inducing mechanics. In doing so, I identify a number of cognitive stimuli in Slender - The Eight Pages (Parsec Productions, 2012), explaining their form and purpose. This paper will argue that horror digital games make use of several fear- and anxiety-inducing techniques, making their gameplay not only narrative-driven, but also fully embodied experiences. This structure is comprised of a network of multifaceted game mechanics which, if harmoniously set together, is able to exploit human cognitive potential remarkably well. Literature, games and films all invent and develop new ways of delivering truly horrific experiences in order to meet a growing demand, but only digital games with their complex structure seem to be able to fully satiate this demand. The burning need for these emotions to be experienced in a controlled environment is addressed rather widely in fiction. You have been warned.A Sense of Fear and Anxiety in Digital Games: An Analysis of Cognitive Stimuli in Slender - The Eight Pages by Bartosz Dudek Abstractįear and anxiety are two powerful and fundamental emotions. Warning! Not for those who are afraid of the dark. This game manages to couple the chilling mystery of the urban legend with a first-person video game, and they do it well.

The chilling environment and sound give the paranormal creeps and curiosity. This takes the folklore right onto your computer. This virility has now led to the game Slender: The Eight Pages.

From here you will find costumed cosplay at almost every comic con and gaming event.

This popularity soon led to the increased following to the Urban Legend. From there the images were shared on various sites and vlogger networks like youtube. The contributor Victor Surge had recreated a couple black and white images that impressed the readers getting viral attention. The rise of this folklore began on an internet forum contest to create paranormal pictures from everyday images. But in order to locate the manuscripts, you’ll need venture out into the deep woods in the pitch dark, searching the area and abandoned building with only a flashlight to guide your way.Īs if stumbling around in the dark isn’t bad enough, you’ll need to locate all eight manuscripts before the Slender Man finds them and you! The History of SlenderĪccording to Wikipedia, The charachter is based on the author HP Lovecraft’s writings. Your NightmareĪnd this is no easy task…You will need to collect the eight manuscripts vital to the Slender Man. According to the legend, he can stretch or shorten his arms at will and has tentacle-like appendages protruding from his back. A mythical creature often depicted as a tall, thin figure wearing a black suit and a blank face. Slender: The Eight Pages is a first-person survival horror game based on the Slender Man (a.k.a Slenderman).
